

Fingers crossed! The work that’s gone into the SOI transition issue - number 2 on our top-ten most wanted bugs list - deserves a special mention. If these fixes prove stable and low-risk, we’ll release a second hotfix. And because we’re sneaky little devils, we’re also doing some testing around a fix for the SOI transition trajectory bug. We’re testing a second hotfix (timing TBD) that corrects the blurry navball issue. The fixed update was pushed to Steam this morning. This was not intentional, and has been fixed - due to a configuration error on our end, we accidentally included Steam’s built-in DRM.

We discovered after yesterday’s hotfix that people were unable to launch the game outside of the Private Division launcher. Yesterday's v0.1.3.1 hotfix also contained a fix for a VAB bug in which fairing editor UI elements were drawing on top of one another. For the first time ever, we issued a hotfix to correct that issue yesterday morning. The most significant of these bugs relates to a loss of atmospheric drag (and physics in general) when capsules are decoupled. Lots of stuff to talk about today! As many of you know, a couple of new bugs were introduced with last week’s v0.1.3.0 patch.
